Carriere (inspired by minesweeper, but in 3d)
Inspired by minesweeper, but made in 3d, somehow in less than two days solo.
How to play
Goal of the game - reach the bottom at the same time gather maximum score. Score points given by opening blocks with mines near them.
To move to layer bellow you should open this block.
Updates
- Reduced chance of instafail on first step
- Refactoring with making more modern raycast. Maybe fixed something, maybe broken something. Wanted to fix another instafail bug. Mirrored digits over blocks.
- Moved arrow one block higher, so now it's visible. Increased box around arrow too.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Morricore |
Genre | Puzzle |
Made with | Unity |
Tags | Ludum Dare 48 |
Download
Download
Initial version, without any fixes 21 MB
Comments
Log in with itch.io to leave a comment.
There is something off from a regular 2d minesweeper. I guess the way UI marks is different. Failed multiple times, but then got used to it.
i like this a lot! great concept
is the good luck difficulty supposed to be the max difficulty or am i misinterpreting the name? more often than not i find myself autoclearing the levels as soon as i get an arrow block
"Good luck" not really intended to be difficult. It's just bigger, for people who want little bit more classical experience and give a test to game mechanic.
Yeah, layers mechanic with arrows need more polishing.
Gave it a try :)